Together with Prof. Dr. Daniel Roth from the Department of Artificial Intelligence in Biomedical Engineering, Department of Computer Science, we started our new lecture 'Exergames' today. In this interdisciplinary lecture, students of medical technology, computer science, artificial intelligence and...
Promoting sustainable employee behavior is crucial for companies in light of increasing societal pressure towards sustainability. Small and medium-sized enterprises (SMEs) in particular rely on employee engagement to improve their sustainability performance, as they lack the financial resources for ...
Can games and their design principles improve the collaboration between Humans and AI? The FAU's Emerging Talents Initiative (ETI) supports our innovative research in this field with an 'Emerging Talents' award!
The ETI is an FAU-internal talent program that provides seed funding for excellent re...
As part of our lecture Designing Gamified Systems, we will host a guest talk on how gamification can be used to promote sustainable consumption next Thursday, 17th of June.
Georgina Guillén-Hanson and Daniel Fernández Galeote from the Gamification Group at Tampere University in Finland will give ...
Video gaming is on a fast-track to becoming olympic! The IOC surprisingly hosts an eSports event as a pre-event of the Olympic Games this year in Japan. In the upcoming year, the 19th Asian Games 2022 in Hangzhou will be the first olympic event in which both eSports and sports athletes can receive g...
I am pleased to invite you to the 24th International Academic Mindtrek Conference from June 1st to 3rd, 2021. Together with Prof. Juho Hamari, I am co-chairing this year's Games and Gamification Session on Thursday, at which five exciting and innovative research contributions will be presented. Part...
Last week I have kicked off my first course at the FAU entitled “Designing Gamified Systems”, which offers an in-depth introduction to gamification, motivational design and hedonic information systems (i.e. video games). In this lecture students can learn the psychological fundamentals, design princ...
The Gamification Minitrack at the annual HICSS has established itself as a central point of contact and exchange platform for gamification researchers from all over the world. Besides the GamiFin and Mindtrek conferences, the Gamification Track in Hawaii offers young gamification scientists an excel...
Dear students,
we are pleased to announce our newly designed elective master course "Designing Gamified Systems", which starts in the upcoming summer semester of 2021.
The course provides a comprehensive introduction into the research on hedonic (i.e. games) and gamified information systems. Y...
Today starts an exciting new chapter of my professional career. I left Daimler AG to take up an appointment as assistant professor of information systems at Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU).
I would like to take the opportunity to express my sincere gratitude to everyone th...