PRIME – Privacy in the Metaverse
The metaverse is seen as a potential successor of today’s internet. While tech companies are emphasizing the enormous economic potential of the metaverse, it also poses new threats to the privacy of potential users.
In this context, the research project “PRIME – Privacy in the Metaverse” aims to gather knowledge in the current early phase of the development of metaverse platforms in order to enable citizens to engage in an informed discourse about the opportunities and risks of using metaverse platforms for their privacy, self-determination and data protection. The project also aims to develop new methods and design principles to support content creators and service providers on metaverse platforms in protecting the users’ privacy.
The joint project, funded by the German Federal Ministry of Education and Research (BMBF) for 36 months, is being carried out by our research group at FAU in close cooperation with Prof. Dr. Christian Thorun of ConPolicy GmbH in Berlin, Prof. Dr. Louisa Specht-Riemenschneider of the University of Bonn, Prof. Dr. Gerald Spindler of the University of Göttingen. In detail, the project pursues the following focal points:
- Design and evaluation of user interfaces and design principles that enable users of metaverse platforms to effectively exercise their right to privacy and, among other things, adequately support their informed consent, and protect themselves from harassment and assault.
- Development and testing of metrics to evaluate the design of virtual content on metaverse platforms for its impact on user privacy in order to mitigate dark patterns and deceptive designs in the metaverse.
- Research and testing of innovative design and development processes to gather the user opinions on metaverse content with respect to the aforementioned user interfaces and metrics, both using classical methods of usability research as well as methods used in the metaverse itself.
The research project builds on broad public relations and cooperation with regional partners, such as the open innovation lab JOSEPHS in Nuremberg, the XR Hub Bavaria, Games in Bavaria, or Journee Technologies GmbH.
Funding reference: 16KIS1895
Duration: July 1, 2023 – June 31, 2026
Further information: https://www.forschung-it-Sicherheit-kommunikationssysteme.de/projekte/prime
Discovering Gaming and Gameful Content Creation in Mobility
In cooperation with CARIAD, we are exploring in-car gaming and the art of creating gameful content within the automotive industry. It’s a unique blend of cutting-edge research and real-world application that promises to redefine how we experience cars. Based on our gamification and gaming expertise and the technological prowess of the CARIAD, we’re diving deep into the world of in-car gaming. We’re not just playing games; we’re shaping the future of mobility and entertainment. Our goal is to bring the excitement of gaming into mobility, creating immersive experiences that blend seamlessly with your daily commute. Imagine driving becoming more than just a chore – it becomes an adventure, a challenge, and a source of fun.
- Design and development of gameful content creation solutions
- Explore factors influencing the in-car gaming experience
- Derivation of design principles
Learn2Focus with Information Systems: Exploring the Potential of Motivational Information Systems against Procrastination in Academic Contexts
Procrastination – the deliberate postponement of necessary or important tasks knowing that this will have negative consequences in the future – is a widespread phenomenon in the academic context, affecting up to 50-70% of all students and researchers. In addition to obvious effects on academic performance, procrastination is also associated with serious consequences for mental health of those affected. The research project “Learn2Focus with Information Systems” aims to investigate the potential of motivational information systems as a novel and accessible intervention to support self-organized work in academic contexts.
- Investigating the effects of motivational information systems to combat procrastination among students
- Deriving design recommendations for the design of motivational information systems against procrastination in the academic context
The project is funded by FAU’s scholarship program for the “Realization of Equal Opportunities for Women in Research and Teaching” (FFL).
Duration: September 1, 2023 – August 31, 2024
Team: Jeanine Kirchner-Krath
Design and evaluation of gamification solutions to improve football training
In cooperation with adidas, we want to improve training and performance diagnostics in football through innovative gamification approaches. For this, we explore the impact of different gamification features using an existing adidas platform and wearable devices.
- Design and development of different gamification features
- Evaluation of developed gamification features with regard to sociopsychological dynamics in the team and effects on the behavior of the football players
- Derive design recommendations and principles for gamification in team sports based on the results of field experiments
Team: Sandra Birnstiel
FontanQuest: A study on the potential of game-based training programs for children with Fontan circulation
In collaboration with the University Hospital Erlangen, we are investigating the psychological and behavioural outcomes of using game-based high-intensity interval training programs in children with Fontan circulation. The project is supported by the “Sonderfonds für wissenschaftliche Arbeiten an der FAU” by the city of Nuremberg and conducted together with PD Dr. Dr. med. Isabelle Schöffl from the pediatric cardiology department at the University Hospital Erlangen.
More details on our previous research will follow soon. In the meantime, please see our publications.