Call for Papers: Gamification Minitrack at the 55th Hawaii International Conference on System Science

Hicss55-Gamification-Track
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The Gamification Minitrack at the annual HICSS has established itself as a central point of contact and exchange platform for gamification researchers from all over the world. Besides the GamiFin and Mindtrek conferences, the Gamification Track in Hawaii offers young gamification scientists an excellent place to exchange ideas with peers, connect and establish an international network. In addition, several journal fast-tracks are offered that can help to boost your career and visibility in the research field. The track is managed by our friends, the Gamification Group in Finland.

Authors should consider the following dates:

April 15, 2021: Paper submission begins
June 15, 2021: Paper submission deadline (11:59 PM HST)
August 17, 2021: Notification of acceptance / rejection
September 22, 2021: Deadline for authors to submit final manuscript for publication
October 1, 2021: Deadline for at least one author for each paper to register for the conference

 

Develop your career in gamification research by following the Gamification Publication Track

Develop your career in gamification research by following the Gamification Publication Track

 

Track description:

Gamification refers to a “process of transforming any activity, system, service, product or organizational structure into one which affords positive experiences, skills and practices similar to those afforded by games, and is often referred to as the gameful experience. This is commonly but optionally done with an intention to facilitate changes in behaviors or cognitive processes.

This minitrack encourages a wide range of submissions from any disciplinary backgrounds: empirical and conceptual research papers, case studies, and reviews. Relevant topics for this minitrack include, but not limited to:

 

  • Users: e.g. Engagement, experience, motivations, user/player types
  • Education: e.g. Serious games, game-based learning, simulation games
  • Media: e.g. eSports, streaming
  • Commerce: e.g. Game business models, free-to-play, gamification as marketing, adoption
  • Work: e.g. Organizational gamification, gameful work, games-with-a-purpose, playbour
  • Technology: e.g. VR, AR, MR, gameful wearables and IoT
  • Toys & playfulness
  • Health: e.g. Quantified-self, games for health, health benefits
  • Cities: e.g. smart cities, urban gamification, playable cities, community engagement, governance
  • Theories/concepts/methods: Contributions to science around gamification

 

Authors of accepted papers have the option to fast-track extended versions of their HICSS papers either to:

Electronic Markets (papers that approach the topic of the minitrack from the perspective of the digital economy)

Internet Research (papers that approach the topic of the minitrack from the perspective of the internet), or

AIS Transactions on Human-Computer Interaction (papers that approach the topic of the minitrack from the perspective of human-computer interaction)

 

Guide for authors

The submission deadline is June 15th, 2021.

All papers must be submitted to a minitrack with a suitable thematic focus with your submission, and the submission cannot be submitted to more than one minitrack. The submissions must contain original material. They may not be previously published, nor currently submitted elsewhere.

Submissions will undergo a double-blind review and further information about the format requirements, the submission system can be found at: https://hicss.hawaii.edu/authors/.