Research Group

Our gamification research group, along with students from the Master's program 'International Information Systems' and Sandra Jeleazcov from the University Hospital in Erlangen, attended the Bavarian gaming event of the year. Amidst brand-new games, e-sports, expert lectures, anime, and cosplay, ...

Today, the German television news service "tagesschau.de" delves into the application of gamification in the workplace. I had the honor of providing an in-depth interview before the article, where I underscored the potential benefits and risks of integrating gamification into work environments. I am...

On September 21st, 2023 we were guests at the House of Games in Nuremberg and got a unique insight into the German Games Archive. Between around 40,000 board games, we reflected on our ongoing research projects and gathered new inspiration while playing some analog games. Many thanks to the city of...

On September 12, the official launch of the project "Privacy in the Metaverse", funded by the German Federal Ministry of Education and Research (BMBF), took place. Together with project partners ConPolicy - Institute for Consumer Policy, University of Bonn, and University of Göttingen, the founda...