Games and Gamification Track @ 24th International Academic Mindtrek Conference

Symbolic picture for the article. The link opens the image in a large view.

I am pleased to invite you to the 24th International Academic Mindtrek Conference from June 1st to 3rd, 2021. Together with Prof. Juho Hamari, I am co-chairing this year’s Games and Gamification Session on Thursday, at which five exciting and innovative research contributions will be presented. Participation via zoom is free of charge:

This year, the Games and Gamification -track hosts five papers from diversity of areas. In „Gamification was not the problem“, Adam Palmquist  and in “Attitudes towards gamifying work: A thematic analysis of responses of maritime logistics organization”, Eetu Wallius, Ana Carolina Tomé Klock, Vilhelmiina Eronen and Juho Hamari authors investigates soft factors that can influence use and adoption of gamification. These studies provides novel insights in this field which can guide designers of gamified systems and support institutions that aim to apply gamification in practice. In “Quantum Game Jam-Making Games with Quantum Physicists”, Annakaisa Kultima, Laura Piispanen and Miikka Junnila share important insights on what happened when science, game design and innovation come together in Game Jams. In “Exploring the Design of Companions in Video Games”, Elizabeth Bouquet, Ville Mäkelä and Albrecht Schmidt study NPC companion design in games and provide a framework for categorizing, evaluating and guiding the design of player companions. In “Hakoniwa: Enhancing Physical Gamification using Miniature Garden Elements”, Donald Degraen, Marc Schubhan, Maximilian Altmeyer and Antonio Krüger demonstrate how gamification as physical implementation could become part of our everyday lives soon and enrich our living spaces with new forms of gameful experience.