If you would like to write your thesis with us, please contact us. Below you find an overview of open topics in our research group. If there is no suitable topic available, you are welcome to send a short application with a short résumé, grades and a summary of your interests.
|Type||Topic||Prototyping / programming
|Master||Gamification in Inbound Logistics – master thesis in cooperation with Lidl Stiftung & Co. KG
For more information please check out the following post: https://gamification.rw.fau.eu/2021/10/22/apply-for-a-thesis-on-gamification-at-lidl-inbound-logistics/
|Master||Trust in AI: A study to understand what we can learn from games when designing AI
|Master||Education and Research in the Metaverse||Programming||Benedikt Morschheuser|
Finished theses and theses in progress
|Master||How to onboard the user? A study on designing fun on the first click
Game designers are experts when it comes to designing engaging activities that motivate from the very first second. This knowledge can also support and optimize the adoption of educational solutions. Within the serious game “INFLAMMANIA“, we would like to try out various onboarding approaches and develop design knowledge for creating more effective learning games. Inflammania is an educational game that combats inflammation in chronic diseases.
|L. Liu||Benedikt Morschheuser|
|Bachelor||Designing Experiments in Roblox
|D. Lam||Benedikt Morschheuser|
|Bachelor||Gaming meets Mobility: Gamification in proprietary innovation of the automotive industry
This bachelor thesis presents an overview on the use of gamification in proprietary innovation of the automotive industry based on a structured literature review in the database Espacenet of the European patent
|M. te Lake||Benedikt Morschheuser||06.08.2021|
|Bachelor||Creators of the Metaverse: Why people build virtual worlds in their spare time||M. Bitz||Benedikt Morschheuser|
|Master||Revival of MUDs – Designing a text-based adventure game that helps children learn handwriting
In collaboration with the STABILO International GmbH, we would like to develop a text-based adventure for the STABILO DigiPen. Our aim is to transform learning and optimisation of handwriting into a gameful and engaging experience by using design principles of multi-user dungeons (MUDs).
|M. Weber||Benedikt Morschheuser|
|Bachelor||Creators of the Metaverse: Why people build virtual worlds in their spare time – a quantitative study||F. Feldmeier||Benedikt Morschheuser|
|Bachelor||Gamified Cycling: A literature review and future agenda||F. Gast||Benedikt Morschheuser|
The research group “Gamification & Digital Customer Engagement” focuses the increasing penetration of technology, business and everyday life with games, game design elements and emerging phenomena from the (video) gaming industry, such as virtual & augmented realities, virtual goods, eSports or serious games.
In particular, we investigate the design of gamified and motivational information systems and the effects of game design features on human motivation, experience and behaviour (e.g. engagement, participation, collaboration, performance, learning or use).
The research can be applied in various industries (e.g. consumer goods, automotive, banking, healthcare, education …) and domains (e.g. sales & marketing, mobility, education, collaboration, product design, innovation, creativity) and addresses current challenges of organizations and society.
Der Mensch ist nur da ganz Mensch, wo er spielt
Friedrich Schiller, 1975