Index

Theses

Open Topics

If you would like to write your thesis with us, please contact us.

Below you find open topics. If there is no suitable topic, you are welcome to send a short application with a short résumé, grades and a summary of your interests.

Please note that theses in collaboration with external partners are also possible.

Type Topic Prototyping / programming
skills needed?
Contact
Master Revival of MUDs – Designing of a text-based adventure to help children learn handwriting

In collaboration with the STABILO International GmbH, we would like to develop a text-based adventure for the STABILO DigiPen. Our aim is to transform learning and optimisation of handwriting into a gameful and engaging experience by using design principles of multi-user dungeons (MUDs).

Targets:
– Development and empirical investigation of a text-based adventure for the STABILO DigiPen
– Statistical hypothesis testing
– Investigation of the impact of various design interventions on user behavior and gesture recognition
–  Derivation of theoretical and practical recommendations for designing gamification and serious game approaches to optimize handwriting

Inspiration:
https://stabilodigital.com/digipen-development-kit/
https://de.wikipedia.org/wiki/Multi_User_Dungeon

Yes Benedikt Morschheuser
Bachelor/Master Investigating the design principles of Non-Player Characters: A systematic review, conceptualization and future agenda

First inspirations:
https://scholar.google.de/scholar?q=%22non-player+character%22

No Benedikt Morschheuser
Master Understanding and designing the magic of Human-AI interactions

First inspirations:
https://ebookcentral.proquest.com/lib/erlangen/detail.action?docID=5750429 
https://www.wired.com/2016/03/two-moves-alphago-lee-sedol-redefined-future/

Yes Benedikt Morschheuser
Master Trust in AI: A study to understand what we can learn from games when designing AI

First inspirations:
https://doi.org/10.5465/annals.2018.0057

No Benedikt Morschheuser
Bachelor/Master Creators of the Metaverse: Why people build virtual worlds in their spare time

First inspirations:
https://www.roblox.com/
https://www.epicgames.com/fortnite/en-US/creative
https://www.oculus.com/facebook-horizon/

No Benedikt Morschheuser
Bachelor Gaming meets Mobility: Conceptualization, literature review, and research agenda on the gamification of mobility

First inspirations:
https://www.daimler.com/innovation/pioneering/immersive-gaming-2.html

No Benedikt Morschheuser

In Progress

 

 

Type Topic Student Supervisor
Master How to onboard the user? A study on designing fun on the first click

Game designers are experts when it comes to designing engaging activities that motivate from the very first second. This knowledge can also support and optimize the adoption of educational solutions. Within the serious game “INFLAMMANIA“, we would like to try out various onboarding approaches and develop design knowledge for creating more effective learning games. Inflammania is an educational game that combats inflammation in chronic diseases.

Targets:
– Design and empirical evaluation of different “onboarding approaches” for the game Inflammania
– Statistical hypothesis testing
– Investigation of the impact of various design interventions on user behavior, knowledge transfer and learning experience
–  Derivation of theoretical and practical recommendations for designing the onboarding in gamification and serious game approaches

First inspirations:
https://de.slideshare.net/dings/fun-on-first-click-turning-visitors-into-passionate-customers-with-onboarding
https://inflammania.de 

L. Liu Benedikt Morschheuser
Bachelor Designing Experiments in Roblox

First inspirations:
https://www.roblox.com/

D. Lam Benedikt Morschheuser
Bachelor Gaming meets Mobility: Gamification in proprietary innovation of the car and transportation industry

First inspirations:
https://www.daimler.com/innovation/pioneering/immersive-gaming-2.html

M. te Lake Benedikt Morschheuser

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    Address:

    Friedrich–Alexander University Erlangen–Nürnberg
    School of Business, Economics and Society
    Assistant Professorship of Information Systems (Gamification) – endowed by Adidas AG

    Room 5.451
    Lange Gasse 20
    90403 Nürnberg

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    Assistant Professorship of Information Systems (Gamification) – endowed by adidas

    The research group “Gamification & Digital Customer Engagement” focuses the increasing penetration of technology, business and everyday life with games, game design elements and emerging phenomena from the (video) gaming industry, such as virtual & augmented realities, virtual goods, eSports or serious games.

    In particular, we investigate the design of gamified and motivational information systems and the effects of game design features on human motivation, experience and behaviour (e.g. engagement, participation, collaboration, performance, learning or use).

    The research can be applied in various industries (e.g. consumer goods, automotive, banking, healthcare, education …) and domains (e.g. sales & marketing, mobility, education, collaboration, product design, innovation, creativity) and addresses current challenges of organizations and society.

    People

    Der Mensch ist nur da ganz Mensch, wo er spielt
    Friedrich Schiller, 1975

     

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