Benedikt Morschheuser
Prof. Dr. Benedikt Morschheuser
Contact
Please use our contact form or send an email at Benedikt.Morschheuser [at] fau.de
Curriculum Vitae
Dr. Benedikt Morschheuser is an Assistant Professor of Information Systems at Friedrich-Alexander University Erlangen-Nürnberg (FAU) and heads the Gamification Research Group in the Institute of Information Systems (WIN).
Dr. Morschheuser received a diploma in Industrial Engineering & Management (Wirtschaftsingenieurwesen) in 2012 and in 2017, a Dr. rer. pol. from the Karlsruhe Institute of Technology. In 2021 he accepted a call from Friedrich-Alexander University Erlangen-Nürnberg and became an Assistant Professor of Information Systems (Gamification) endowed by Adidas AG.
His entire academic career has been conducted in close collaboration with the industry. From 2013 to 2014, he worked as a researcher at Leipzig University and investigated the future of banking as part of a research consortium of the German and Swiss finance industry. In 2014 he joined the Corporate Research of Robert Bosch GmbH to investigate the design of gamified systems and services. From 2017 to 2021, he worked in the innovation department “Connected, Autonomous, Shared, and Electric mobility (CASE)” at Daimler AG and the digital transformation unit (Digital House) of Mercedes-Benz AG. In parallel, he worked as an associated researcher with research groups at the Karlsruhe Institute of Technology, the University of Mannheim, the University of St.Gallen, and the Tampere University of Technology.
The research of Dr. Morschheuser focuses on designing interactive information systems and optimizing the interaction between humans and information technologies. In particular, his passion is the increasing penetration of technology, economy, and everyday life with games, game design elements, and emerging phenomena from the (video) gaming industry, such as virtual & augmented reality, virtual goods, eSports or serious gaming.
Dr. Morschheuser’s research aims into gain novel insights on designing more engaging, meaningful, meaningful, human-centered, effective, collaborative, and sustainable information systems and digital services. In particular, he investigates the design of gamified and motivational information systems and the effects of game design features on human motivation and behavior.
His research is applied in various industries (e.g., automotive, banking, consumer goods, healthcare, education …) and domains (e.g., sales & marketing, mobility & logistics, collaboration, product design, innovation, …) and addresses current challenges of organizations and society.
Research interests
- Gamification
- Motivational design
- Crowdsourcing & Human-in-the-loop
- Augmented-Reality / Location-based Gaming
- Human-Computer-Interaction (HCI)
- The ‘metaverse’
- Quantified Self
Publications
2024
Exploring gamification in team sports: a scoping review and research agenda
8th International GamiFIN Conference (Ruka, Finnland, 2. April 2024 - 5. April 2024)
URL: https://ceur-ws.org/Vol-3669/paper4.pdf , :
Designing Gamification for Team Sports: Mapping of the Problem Space and Design Recommendations
Thirty-Second European Conference on Information Systems (ECIS 2024) (Paphos, 13. June 2024 - 19. June 2024)
URL: https://aisel.aisnet.org/ecis2024/track14_esports/track14_esports/1 , , , :
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
In: International Journal of Human-Computer Studies 190 (2024), Article No.: 103314
ISSN: 1071-5819
DOI: 10.1016/j.ijhcs.2024.103314
URL: https://www.sciencedirect.com/science/article/pii/S1071581924000983 , , , , , , , , :
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects
Thirty-Second European Conference on Information Systems (ECIS 2024) (Paphos, 13. June 2024 - 19. June 2024)
In: ECIS 2024 Research Papers 2024 , , :
Gameful systems for corporate sustainability: systematic review, conceptual framework and research agenda on gamification and sustainable employee behavior in companies
In: Internet Research (2024)
ISSN: 1066-2243
DOI: 10.1108/INTR-06-2024-1000
URL: https://www.emerald.com/insight/content/doi/10.1108/intr-06-2024-1000 , , , :
Challenges in the adoption of sustainability information systems: A study on green IS in organizations
In: International Journal of Information Management (2024), Article No.: 102754
ISSN: 0268-4012
DOI: 10.1016/j.ijinfomgt.2024.102754
URL: https://www.sciencedirect.com/science/article/pii/S0268401224000021 , , , , , :
Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges
Proceedings of the Thirty-Second European Conference on Information Systems (ECIS 2024) (Paphos, 13. June 2024 - 19. June 2024)
In: ECIS 2024 Proceedings 2024
URL: https://aisel.aisnet.org/ecis2024/track15_social_ict/track15_social_ict/6 , , :
2023
Inflammania 3D: Exploring the Use of the Metaverse Platform Roblox for Science Communication
7th Annual International GamiFIN Conference 2023 (Lapland, 18. April 2023 - 21. April 2023)
In: Presented poster at the 7th Annual International GamiFIN Conference 2023, 18-21 April 2023, Lapland, Finland 2023
Open Access: https://opus4.kobv.de/opus4-fau/frontdoor/index/index/docId/23201
URL: https://opus4.kobv.de/opus4-fau/frontdoor/index/index/docId/23201 , , , , , , :
Gamification as a Catalyst to the Circular Economy
In: Lehtimäki Hanna, Aarikka-Stenroos Leena, Jokinen Ari, Jokinen Pekka (ed.): The Routledge Handbook of Catalysts for a Sustainable Circular Economy, London: Routledge, 2023, p. 642
ISBN: 9781003267492
Open Access: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003267492/routledge-handbook-catalysts-sustainable-circular-economy-hanna-lehtimäki-leena-aarikka-stenroos-pekka-jokinen-ari-jokinen
URL: https://www.taylorfrancis.com/books/oa-edit/10.4324/9781003267492/routledge-handbook-catalysts-sustainable-circular-economy-hanna-lehtimäki-leena-aarikka-stenroos-pekka-jokinen-ari-jokinen , , , :
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
7th International GamiFIN Conference (Levi, Finnland, 18. April 2023 - 21. April 2023)
In: Proceedings of the 7th International GamiFIN Conference 2023
Open Access: https://ceur-ws.org/Vol-3405/
URL: https://ceur-ws.org/Vol-3405/ , , , , , , :
How to increase sustainable engagement in the workplace through green IS: The role of instructional and motivational design features
31st European Conference on Information Systems (ECIS) (Kristiansand, 12. June 2023 - 16. June 2023)
In: ECIS 2023 Research Papers 2023
Open Access: https://aisel.aisnet.org/ecis2023_rp/244
URL: https://aisel.aisnet.org/ecis2023_rp/244 , , , :
AI-assisted learning with ChatGPT and large language models: Implications for higher education
The 23rd IEEE International Conference on Advanced Learning Technologies (ICALT 2023) (Orem, 10. July 2023 - 13. July 2023)
DOI: 10.1109/ICALT58122.2023.00072 , , , :
The Role of Territorial Behavior in Shaping User Engagement on Enterprise Collaboration Platforms
Fifth German Human Factors Summer School (Chemnitz, 25. September 2023 - 26. September 2023)
In: Lewis Chuang, Ann-Christin Hensch, Elisabeth Wögerbauer, Julian Bornemeier (ed.): Proceedings of the 5th German Human Factors Summer School 2023 2023
DOI: 10.5281/zenodo.10490095 , , , :
Altruism or egoism – How do game features motivate cooperation? An investigation into user we-intention and I-intention
In: Behaviour & Information Technology (2023)
ISSN: 0144-929X
DOI: 10.1080/0144929X.2023.2196581 , , , :
Is adaptive gamification just a theoretical fairytale? An experiment in a text-based adventure game for data crowdsourcing
Hawaii International Conference on System Sciences (HICSS) (Maui, Hawaii, 3. January 2023 - 6. January 2023)
In: Proceedings of the 56th Hawaii International Conference on System Sciences (HICSS) 2023
DOI: 10125/102768
URL: https://hdl.handle.net/10125/102768 , , :
I = Robot: An Investigation of How Perspective Switching Can Support People’s Acceptance of AI-Powered Social Robots
IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) (Busan, 28. August 2023 - 31. August 2023)
In: Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) 2023
DOI: 10.1109/RO-MAN57019.2023.10309478 , , :
2022
Understanding human factors in the metaverse - an autonomous driving experiment
European Conference on Information Systems (ECIS) (Timișoara)
In: ECIS 2022 Research-in-Progress Papers 2022
URL: https://aisel.aisnet.org/ecis2022_rip/37 , :
Designing gamification for sustainable employee behavior: Insights on employee motivations, design features and gamification elements
Hawaii International Conference on System Sciences 2022 (HICSS 2022) (Maui, HI, 3. January 2022 - 7. January 2022)
In: Tung X. Bui (ed.): Proceedings of the 55th Hawaii International Conference on System Sciences 2022
DOI: 10.24251/HICSS.2022.198
URL: https://hdl.handle.net/10125/79530 , , :
Gamifying sustainable behavior at work: Results from an experiment with a corporate gamification app
30th International Conference on Information Systems Development (ISD2022) (Cluj-Napoca)
In: R. A. Buchmann, G. C. Silaghi, D. Bufnea, V. Niculescu, G. Czibula, C. Barry, M. Lang, H. Linger, & C. Schneider (ed.): Information Systems Development: Artificial Intelligence for Information Systems Development and Operations 2022
URL: https://aisel.aisnet.org/isd2014/proceedings2022/usability/3/ , , , :
Gamification of cooperation: A framework, literature review and future research agenda
In: International Journal of Information Management 67 (2022)
ISSN: 0268-4012
DOI: 10.1016/j.ijinfomgt.2022.102549 , , , :
What do games teach us about designing effective human-AI cooperation? - A systematic literature review and thematic synthesis on design patterns of non-player characters
GamiFIN Conference 2022 (Tampere, FI, 26. April 2022 - 29. April 2022)
In: Mila Bujić, Jonna Koivisto, Juho Hamari (ed.): Proceedings of the 6th International GamiFIN Conference 2022
Open Access: http://ceur-ws.org/Vol-3147/paper10.pdf
URL: http://ceur-ws.org/Vol-3147/paper10.pdf , :
2020
How game features give rise to altruism and collective action? Implications for cultivating cooperation by gamification
Hawaii International Conference on System Sciences 2020 (HICSS 2020) (Maui, HI, 7. January 2020 - 10. January 2020)
In: Tung X. Bui (ed.): Proceedings of the 53rd Hawaii International Conference on System Sciences 2020
DOI: 10.24251/hicss.2020.086
URL: https://hdl.handle.net/10125/63825 , , , :
2019
Is it a tool or a toy? How user’s conception of a system’s purpose affects their experience and use
In: International Journal of Information Management 49 (2019), p. 461−474
ISSN: 0268-4012
DOI: 10.1016/j.ijinfomgt.2019.07.016
URL: https://urn.fi/URN:NBN:fi:tuni-202011167971 , , :
The gamification of work: Lessons from crowdsourcing
In: Journal of Management Inquiry 28 (2019), p. 145−148
ISSN: 1056-4926
DOI: 10.1177/1056492618790921
URL: https://urn.fi/URN:NBN:fi:tuni-201911216163 , :
Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing
In: International Journal of Human-Computer Studies 127 (2019), p. 7−24
ISSN: 1071-5819
DOI: 10.1016/j.ijhcs.2018.10.001
URL: https://urn.fi/URN:NBN:fi:tuni-202011167972 , , :
2018
First-hand experience of why gamification projects fail and what could be done about it
GamiFIN Conference 2018 (Pori, 21. May 2018 - 23. May 2018)
In: Jonna Koivisto, Juho Hamari (ed.): Proceedings of the 2nd International GamiFIN Conference 2018
Open Access: http://ceur-ws.org/Vol-2186/paper17.pdf
URL: http://ceur-ws.org/Vol-2186/paper17.pdf , , , :
How to design gamification? A method for engineering gamified software
In: Information and Software Technology 95 (2018), p. 219−237
ISSN: 0950-5849
DOI: 10.1016/j.infsof.2017.10.015
URL: https://urn.fi/URN:NBN:fi:tuni-201911216151 , , , :
2017
The gamification of crowdsourcing systems: Empirical investigations and design (Dissertation, 2017)
URL: https://publikationen.bibliothek.kit.edu/1000074115/5503157 :
Gamified crowdsourcing: Conceptualization, literature review, and future agenda
In: International Journal of Human-Computer Studies 106 (2017), p. 26−43
ISSN: 1071-5819
DOI: 10.1016/j.ijhcs.2017.04.005
URL: https://urn.fi/URN:NBN:fi:tuni-201911216147 , , , :
How to gamify? A method for designing gamification
Hawaii International Conference on System Sciences 2017 (HICSS 2017) (Big Island, HI, 3. January 2017 - 7. January 2017)
In: Tung X. Bui, R. H. Sprague Jr. (ed.): Proceedings of the 50th Hawaii International Conference on System Sciences 2017
DOI: 10.24251/HICSS.2017.155
URL: https://hdl.handle.net/10125/41308 , , , :
Gamifizierung mit BPMN
In: Susanne Strahringer, Christian Leyh (ed.): Gamification und Serious Games: Grundlagen, Vorgehen und Anwendungen, Wiesbaden: Springer Vieweg, 2017, p. 31−42 (Edition HMD)
ISBN: 9783658167417
DOI: 10.1007/978-3-658-16742-4_3 , , , :
Designing cooperative gamification: Conceptualization and prototypical implementation
CSCW '17: Computer Supported Cooperative Work and Social Computing (Portland, Oregon, 25. February 2017 - 1. March 2017)
In: Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing 2017
DOI: 10.1145/2998181.2998272
URL: https://opus4.kobv.de/opus4-fau/frontdoor/index/index/docId/17445 , , :
How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game
In: Computers in Human Behavior 77 (2017), p. 169−183
ISSN: 0747-5632
DOI: 10.1016/j.chb.2017.08.026
URL: https://urn.fi/URN:NBN:fi:tuni-201911216148 , , , :
2016
Gamification in crowdsourcing: A review
Hawaii International Conference on System Sciences 2016 (HICSS 2016) (Kauai, HI, 5. January 2016 - 8. January 2016)
In: Ralph H. Sprague Jr., Tung X. Bui (ed.): Proceedings of the 49th Hawaii International Conference on System Sciences 2016
DOI: 10.1109/HICSS.2016.543
URL: https://ieeexplore.ieee.org/document/7427729 , , :
2015
Outsourcing: Die Standardisierung gewinnt an Relevanz
In: Wilhelm Niehoff, Stefan Hirschmann (ed.): Aspekte einer effizienten Bankorganisation, die-bank, 2015, p. 98–103
ISBN: 9783865564276 , , :
Increasing intranet usage through gamification – Insights from an experiment in the banking industry
Hawaii International Conference on System Sciences 2015 (HICSS 2015) (Kauai, HI, 5. January 2015 - 8. January 2015)
In: Tung X. Bui, Ralph H. Sprague Jr. (ed.): Proceedings of the 48th Hawaii International Conference on System Sciences 2015
DOI: 10.1109/HICSS.2015.83
URL: https://nbn-resolving.org/urn:nbn:de:bvb:29-opus4-178761 , , :
Gamifizierung mit BPMN
In: HMD : Praxis der Wirtschaftsinformatik 52 (2015), p. 840−850
ISSN: 1436-3011
DOI: 10.1365/s40702-015-0188-3 , , , :
2014
Interaction and reflection with quantified self and gamification: An experimental study
In: The Journal of Literacy and Technology 15 (2014), p. 136−156
ISSN: 1535-0975
Open Access: http://www.literacyandtechnology.org/uploads/1/3/6/8/136889/vr.pdf
URL: http://www.literacyandtechnology.org/uploads/1/3/6/8/136889/vr.pdf , , , :
Banking 2020 - zwischen Individualisierung und Standardisierung.
2014
ISBN: 978-3-033-04538-5
URL: https://www.researchgate.net/profile/Benedikt-Morschheuser/publication/263444216_Banking_2020_-_zwischen_Individualisierung_und_Standardisierung/links/57c411cc08aee50192e87ce2/Banking-2020-zwischen-Individualisierung-und-Standardisierung.pdf , , , , :
2013
Gamifying quantified self approaches for learning: An experiment with the Live-Interest-Meter
The PLE Conference 2013: Learning and Diversity in the Cities of the Future (Berlin, 10. July 2013 - 12. July 2013)
In: Ilona Buchem, Graham Attwell, Gemma Tur (ed.): Proceedings of the 4th International Conference on Personal Learning Environments 2013
Open Access: http://pleconf.org/2013/files/2014/10/v5.0_PLE_Conference2013_ResearchReport_BeuthUniversity_MonashUniversity.pdf
URL: http://pleconf.org/2013/files/2014/10/v5.0_PLE_Conference2013_ResearchReport_BeuthUniversity_MonashUniversity.pdf , , , :
2012
- Morschheuser, Benedikt:
Gamification Motivationstechniken zur Unterstützung von Quantified Self (Diploma thesis, 2012)
Patents
- Method for providing information regarding parking spots (Property Right: DE102015211051A1)
Inventor(s):
Press and Public Relations (selection)
- Zwei gegen Wolf – Focus Topic “Gamification” on FAU.de and in the FAU Magazine, November 2024
- Wie Gamification kranken Menschen helfen kann (BR Fernsehen), July 2024
- Warum manche Firmen Computerspiele am Arbeitsplatz erlauben (tagesschau.de), February 2024
- Contribution to the exhibition “Metaverse: Phenomenal Digital?” at the Deutsches Museum Nürnberg, February 2024
- Keynote at the Siemens RIE Erlangen-Nürnberg Conference: Beyond Digital, Nürnberg, November 2023
- Panel discussion at the Nürnberg Digital Festival 2023 about Metaverse, July 2023
- Körper in Flammen – spielend gegen Entzündungen [FAU Science], March 2023
- Grün ist nicht genug – Die vielen Farben der Nachhaltigkeit // Wir müssen nur wollen
Friedrich – forschungsmagazin der Friedrich-Alexander-Universität, 121, December 2021 - Engagement at various science popularization events, including FAU’s “Lange Nacht der Wissenschaft” (21. Oktober 2023; 21. Mai 2022) and „G’scheid schlau!“ (22. Oktober 2021) in Nuremberg
Awards (selection)
- 2024: FAU-Innovator 2024 in collaboration with Sandra Jeleazcov on innovation in science communication
- 2024: Hermann-Gutmann Award for outstanding scientific achievements in 2023
- 2023: Hermann-Gutmann Award for outstanding scientific achievements in 2022
- 2021: Emerging Talent Award and funding by FAU’s Emerging Talent Initiative (ETI), FAU, Erlangen
- 2020: Best Paper Award for Best Industry Studies Paper, HICSS 2020, Hawaii
- 2020: 3rd place NATO Innovation Challenge together with Aleph Alpha GmbH, North Atlantic Treaty Organization (NATO), Rom, Italy
- 2019: Mercedes-Benz Value Creator 2019, Daimler AG, Stuttgart
- 1st place (>650 submissions) in an ideas competition, awarded by the board of management at Daimler AG, Stuttgart
- 2017: Summa cum laude, Karlsruhe Institute of Technology, Karlsruhe
Functions of honour
- 2024 Member of the evaluation commission at NEXT.IN.NRW by the federal state of North Rhine-Westphalia, German
- 2024-2026 Steering committee member of the research project VirtuFashion, Tampere University, Finland
- 2021 Member of the evaluation commission of the Healthcare Game Jam by Charité – Universitätsmedizin Berlin and the Stiftung Digitale Spielekultur, Germany
- 2019-2021 Steering committee member of the research project GArMEnt, Tampere University, Finland
Research community activities
2025: | Minitrack chair for „Gameful IS for Sustainable Development“ at the Americas Conference on Information Systems (AMCIS 2025) Track chair for „Gamification“ minitrack at the 58th Hawaii International Conference on System Sciences (HICSS) |
2024: | Reviewer at Deutsche Forschungsgemeinschaft (DFG) Program Committee member and track chair at the 27th International Academic Mindtrek conference (MINDTREK 2024) Program Committee member and session chair at the 8th Annual International GamiFIN Conference 2024 Track chair for “Gamification” minitrack at the 57th Hawaii International Conference on System Sciences (HICSS) Editorial review board member at Internet Research, special issue “Ethics and Sustainability in Gaming and Persuasive Systems” Reviewer for the International Journal of Information Management (IJIM) |
2023: | Program Committee member and track chair at the 26th International Academic Mindtrek conference (MINDTREK 2023) Program Committee member and session chair at the 7th Annual International GamiFIN Conference 2023 Track chair for “Gamification” minitrack at the 56th Hawaii International Conference on System Sciences (HICSS) Reviewer for the Behaviour & Information Technology Journal |
2022: | Program Committee member and session chair at the 6th International GamiFIN Conference 2022 Track chair for “Gamification & Innovation” StartPlay Konferenz 2022 Session chair and reviewer at the 30th European Conference on Information Systems (ECIS 2022) Track chair for “Games and Gamification” at the 25th International Academic Mindtrek conference (MINDTREK 2022) Reviewer for the Routledge Handbook of Catalysts for a Sustainable Circular Economy Reviewer for the AIS Transactions on Human-Computer Interaction (THCI) Reviewer for the 31st European Conference on Information Systems (ECIS 2023) |
2021: | Track chair for “Games and Gamification” at the 24th International Academic Mindtrek conference (MINDTREK 2021) Reviewer for the 29th European Conference on Information Systems (ECIS 2021) |
2019: | Reviewer for the European Journal of Information Systems (EJIS) Reviewer for the 27th European Conference on Information Systems (ECIS 2019) |
2018: | Reviewer for the Journal of Management Information Systems (JMIS) |
2017: | Reviewer for the International Journal of Human-Computer Studies (IJHCS) Reviewer for the ACM CHI Conference on Human Factors in Computing Systems (CHI 2018) Reviewer for the 51st Hawaii International Conference on System Sciences (HICSS 2018) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017) Reviewer for the 10th Digital Games Research Association Conference (DIGRA 2017) Reviewer for the 12th international conference on design science research in information systems and technology (DESRIST 2017) Reviewer for the 25th European Conference on Information Systems (ECIS 2017) |
2016: | Reviewer for the 13th International Conference on Wirtschaftsinformatik (WI2017) Reviewer for the 29th Bled eConference (Digital Economy) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2016) Reviewer for the 18th IEEE Conference on Business Informatics (CBI 2016) Reviewer for the 50th Hawaii International Conference on System Sciences (HICSS 2017) |
2015: | Reviewer for the 49th Hawaii International Conference on System Sciences (HICSS 2016) Reviewer for the International Conference on Information Systems (ICIS 2015) Reviewer for the European Conference on Information Systems (ECIS 2015) Reviewer for the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play(CHI Play 2015) |
2014: | Reviewer for the 48th Hawaii International Conference on System Sciences (HICSS 2015) Reviewer for the European Conference on Information Systems (ECIS 2014) |
2013: | Reviewer for the Federated Conference on Computer Science and Information Systems(FedCSIS 2013) |