Author: Benedikt Morschheuser

Our gamification research group provided insights into ongoing gamification projects in research and teaching on July 8, 2024, as part of the Gamification Expo 2024. Exciting collaborations were presented, such as with adidas on gamification in football and running, or with the University Hospita...

Games are among the most important media of our time and inspire around 60 percent of the population in Germany. Design approaches and mechanisms of games and the innovations of the games industry thus also offer great potential outside the video games sector - for example, when it comes to educatin...

Our gamification research group, along with students from the Master's program 'International Information Systems' and Sandra Jeleazcov from the University Hospital in Erlangen, attended the Bavarian gaming event of the year. Amidst brand-new games, e-sports, expert lectures, anime, and cosplay, ...

Today, the German television news service "tagesschau.de" delves into the application of gamification in the workplace. I had the honor of providing an in-depth interview before the article, where I underscored the potential benefits and risks of integrating gamification into work environments. I am...

On September 21st, 2023 we were guests at the House of Games in Nuremberg and got a unique insight into the German Games Archive. Between around 40,000 board games, we reflected on our ongoing research projects and gathered new inspiration while playing some analog games. Many thanks to the city of...