We are happy to announce that Juho Hamari, Nannan Xi, and Ana Tome Klock from the Gamification Group, and I will organise the next gamification minitrack at the Hawaii International Conference on System Sciences, HICSS in January 2024, Waikiki, Hawaii, USA.
Gamification refers to a “process of tr...
I am pleased to invite you to submit your latest games or gamification research to our call for papers at the 26th International Academic Mindtrek Conference, 4th and 5th of October 2023, Tampere, Finland. Together with Prof. Juho Hamari, I am co-chairing this year’s Games and Gamification Track.
C...
We are happy to announce the successful lunch of the Greenify.work app at FAU. In the coming weeks and months, students and employees can use the app developed by Jeanine Krath to support sustainability at FAU.
Our research group accompanies the project with a research project and examines how th...
We are excited to announce that on Monday 19th of December 2022, at 6 pm CET, we'll be getting a glimpse into the future of gamified education and training on Metaverse platforms with book author and game designer Zander Brumbaugh.
While the current generation of kids already spends large parts o...
Human beings are social species that rely on cooperation to survive, further evolve, and overcome urgent challenges. From everyday interactions to the greatest human endeavors, our success mostly depends on the ability to work together. The rise of digital technologies has set in motion an epochal s...
On 27.08.2022 10:00-17:00 and 03.09.2022 10:00-17:00 we invite citizens of Nürnberg and the surrounding area to participate in an interactive experiment with a mobile robot in Virtual Reality (VR) at the Open Innovation Lab JOSEPHS in Nürnberg. In the experience, participants will immerse themselves...
CARIAD SE, a subsidiary of Volkswagen Group, in cooperation with our Gamification Research Group at FAU Erlangen-Nürnberg in Germany, is seeking two PhD candidates for research in the field of gaming in mobility.
PhD Student - Exploring the demographic, cultural, social, and psychological fa...
Today we are opening our laboratory to anyone interested in our gamification research at the "Langen Nacht der Wissenschaft" in Nürnberg.
We invite you to take part in four interactive experiments in which participants can get insights into our current projects:
Teach a digital pen to read y...
Various studies report that around nine out of ten people from GenZ play games on a regular basis. However, not only this generation, but also older audiences – as the average gamer is around 35 years old – have already associated the idea of traveling the world with more than just using physical mo...
I am pleased to invite you to submit your latest games or gamification research to our call for papers at the 25th International Academic Mindtrek Conference, 16th to 18th November 2022, Tampere, Finland. Together with Prof. Juho Hamari, I am co-chairing this year’s Games and Gamification Session.
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