At this year's Dies Academicus at Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), our interdisciplinary collaboration with Sandra Jeleazcov from the University Hospital Erlangen on the use of gamification in science and patient communication was honored with the prestigious award "FAU Innov...
Unlocking the potential of AI to develop sustainable innovations and business models in "co-creativity" — this is the focus of the project "eCo-CreAItion," which our postdoctoral researcher Jeanine Kirchner-Krath, supported by the Bavarian Research Institute for Digital Transformation (bidt), will d...
Our gamification research group provided insights into ongoing gamification projects in research and teaching on July 8, 2024, as part of the Gamification Expo 2024.
Exciting collaborations were presented, such as with adidas on gamification in football and running, or with the University Hospita...
Games are among the most important media of our time and inspire around 60 percent of the population in Germany. Design approaches and mechanisms of games and the innovations of the games industry thus also offer great potential outside the video games sector - for example, when it comes to educatin...
We are happy to announce that Juho Hamari, Nannan Xi, and Ana Tome Klock from the Gamification Group, and Benedikt Morschheuser from our research group will organise the Gamification minitrack at the Hawaii International Conference on System Sciences, HICSS in January 2025, Hilton Waikoloa Village, ...
We are pleased to invite you to submit your latest research to the Games or Gamification track at the 27th International Academic Mindtrek conference, which will take place between the 8th and 11th of October 2024 in Tampere, Finland. The Academic Mindtrek conference is an exciting meeting place whe...
Our gamification research group, along with students from the Master's program 'International Information Systems' and Sandra Jeleazcov from the University Hospital in Erlangen, attended the Bavarian gaming event of the year.
Amidst brand-new games, e-sports, expert lectures, anime, and cosplay, ...
Today, the German television news service "tagesschau.de" delves into the application of gamification in the workplace. I had the honor of providing an in-depth interview before the article, where I underscored the potential benefits and risks of integrating gamification into work environments. I am...
The exhibition "Metaverse: Phenomenal Digital?" is currently running at the Deutsches Museum Nürnberg. The exhibition explains the essential foundations of this future vision, provides insights into current metaverse platforms, and discusses the social, economic, and legal dimensions of this phenome...
On Saturday, 21st of October, we are opening our laboratory to anyone interested in our gamification research at the "Langen Nacht der Wissenschaft" in Nürnberg.
We invite you to take part in interactive experiments in which participants can get insights into our current projects:
Collaborat...