Jeanine Kirchner-Krath
Jeanine Kirchner-Krath
Curriculum Vitae
Jeanine Kirchner-Krath is a postdoctoral researcher in the Gamification & Digital Customer Engagement research group at Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU).
She studied at the University of Koblenz and received her M. Sc. in Information Management there in 2019. From 2020 to 2023, she completed her PhD in the research group for the management of information, innovation, entrepreneurship and organization at the University of Koblenz as part of the Greenify.work research project funded by the Foundation of German Business (https://greenify.work/) and established a competence center for gamification in organizations and for sustainability (GAMOS) at the University of Koblenz as academic director. From September to December 2022, she visited the Gamification Group led by Prof. Dr. Juho Hamari at the University of Tampere, Finland, as a visiting scholar. As part of her activities as a research assistant, she supported the use of gamified learning principles and Educational Escape Rooms in university teaching and was awarded the University Prize for Digital Teaching for her work.
Ms. Kirchner-Krath’s research focuses on gamification and motivational information systems for sustainable development, in particular for promoting sustainable employee behavior in companies. A special focus of her research activities is the continuous collaboration with entrepreneurs and practitioners to explore the potential of gamified systems for sustainability (e.g. environmentally friendly behavior, employee health and fitness, mental health) in the work context and to make them usable for corporate decision makers. In this context, she organized the first StartPlay conference in 2022 as an interdisciplinary science-practice meeting on gamification for innovation and sustainability in the corporate context.
Research Interests
- Gamification
- Motivational Information Systems
- Green Information Systems
- Game-based Learning
- Sustainable Behavior
Publications
2024
Online Educational Escape Rooms – Ein Fallbeispiel
In: Lorenz Mrohs, Julia Franz, Dominik Herrmann, Konstantin Lindner, Thorsten Staake (ed.): Digitale Kulturen der Lehre entwickeln: Rahmenbedingungen, Konzepte und Werkzeuge, Springer Link, 2024, p. 223–244
DOI: 10.1007/978-3-658-43379-6_15
URL: https://link.springer.com/chapter/10.1007/978-3-658-43379-6_15 , , , :
Leaf your Chair Behind - Calm Persuasion for Frequent Sitting Breaks Among Office-Workers
2024 Mensch und Computer, MuC 2024 (Karlsruhe, DEU, 1. September 2024 - 4. September 2024)
In: ACM International Conference Proceeding Series 2024
DOI: 10.1145/3670653.3670681 , , , :
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design
In: International Journal of Human-Computer Studies 190 (2024), Article No.: 103314
ISSN: 1071-5819
DOI: 10.1016/j.ijhcs.2024.103314
URL: https://www.sciencedirect.com/science/article/pii/S1071581924000983 , , , , , , , , :
Combating Procrastination with Information Systems: A Systematic Review on Design Approaches and Effects
Thirty-Second European Conference on Information Systems (ECIS 2024) (Paphos, 13. June 2024 - 19. June 2024)
In: ECIS 2024 Research Papers 2024 , , :
Challenges in the adoption of sustainability information systems: A study on green IS in organizations
In: International Journal of Information Management (2024), Article No.: 102754
ISSN: 0268-4012
DOI: 10.1016/j.ijinfomgt.2024.102754
URL: https://www.sciencedirect.com/science/article/pii/S0268401224000021 , , , , , :
Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia
2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 (Hybrid, Honolulu, HI, 11. May 2024 - 16. May 2024)
In: Florian Floyd Mueller, Penny Kyburz, Julie R. Willamson, Corina Sas, Max L. Wilson, Phoebe Toups Dugas, Irina Shklovski (ed.): CHI '24: Proceedings of the CHI Conference on Human Factors in Computing Systems, New York, NY: 2024
DOI: 10.1145/3613904.3642048 , , , , , :
Gamification: Motiviertes Lehren und Lernen spielend leicht gemacht
In: Michael Ernst-Heidenreich, Claudia Quaiser-Pohl, Frauke Sorajewski, Annika Werger (ed.): Digitalisierung in der Schule. Ein Praxisbuch zu Möglichkeiten, Grenzen und Herausforderungen, Beltz Juventa, 2024, p. 82-97
ISBN: 978-3-7799-7706-3
Open Access: https://www.beltz.de/fachmedien/paedagogik/produkte/details/52157-digitalisierung-in-der-schule.html
URL: https://www.beltz.de/fachmedien/paedagogik/produkte/details/52019-digitalisierung-in-der-schule.html , , :
Towards an Ethical Metaverse: A Systematic Literature Review on Privacy Challenges
Proceedings of the Thirty-Second European Conference on Information Systems (ECIS 2024) (Paphos, 13. June 2024 - 19. June 2024)
In: ECIS 2024 Proceedings 2024
URL: https://aisel.aisnet.org/ecis2024/track15_social_ict/track15_social_ict/6 , , :
2023
Gamification for Sustainable Employee Behavior: A Design Science Research Study (Dissertation, 2023)
URL: https://uko.opus.hbz-nrw.de/frontdoor/index/index/docId/2435 :
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work
7th International GamiFIN Conference (Levi, Finnland, 18. April 2023 - 21. April 2023)
In: Proceedings of the 7th International GamiFIN Conference 2023
Open Access: https://ceur-ws.org/Vol-3405/
URL: https://ceur-ws.org/Vol-3405/ , , , , , , :
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games
In: ACM Journal on Educational Resources in Computing 6 (2023), p. 1-20
ISSN: 1531-4278
DOI: 10.1145/3580346 , , , :
Hexad-12: Developing and Validating a Short Version of the Gamification User Types Hexad Scale
2023 CHI Conference on Human Factors in Computing Systems, CHI 2023 (Hamburg, 23. April 2023 - 28. April 2023)
In: Conference on Human Factors in Computing Systems - Proceedings 2023
DOI: 10.1145/3544548.3580968 , , , :
How to increase sustainable engagement in the workplace through green IS: The role of instructional and motivational design features
31st European Conference on Information Systems (ECIS) (Kristiansand, 12. June 2023 - 16. June 2023)
In: ECIS 2023 Research Papers 2023
Open Access: https://aisel.aisnet.org/ecis2023_rp/244
URL: https://aisel.aisnet.org/ecis2023_rp/244 , , , :
2022
Exploring the dark side of multiplayer online games: The relationship between contact experiences and sexism
American International Conference on Information Systems (AMCIS) 2022
In: AMCIS 2022 Proceedings 2022
URL: https://aisel.aisnet.org/amcis2022/vcc/vcc/3/ , , , , , :
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables
55th Hawaii International Conference on System Sciences | 2022 (Hawaii, 4. January 2022 - 4. January 2022)
In: Proceedings of the 55th Hawaii International Conference on System Sciences 2022
DOI: 10.24251/HICSS.2022.359 , , , , :
Designing gamification for sustainable employee behavior: Insights on employee motivations, design features and gamification elements
Hawaii International Conference on System Sciences 2022 (HICSS 2022) (Maui, HI, 3. January 2022 - 7. January 2022)
In: Tung X. Bui (ed.): Proceedings of the 55th Hawaii International Conference on System Sciences 2022
DOI: 10.24251/HICSS.2022.198
URL: https://hdl.handle.net/10125/79530 , , :
Does behaviour match user typologies? An exploratory cluster analysis of behavioural data from a gamified fitness platform
6th International GamiFIN Conference (Online, 26. April 2022 - 29. April 2022)
In: Proceedings of the 6th International GamiFIN Conference 2022
Open Access: https://ceur-ws.org/Vol-3147/
URL: https://ceur-ws.org/Vol-3147/ , , , , , :
Design Implications for a Gamified Recycling House
4th International Conference on HCI in Games, HCI in Games 2022 Held as Part of the 24th HCI International Conference, HCII 2022 (Virtual, 26. June 2022 - 1. July 2022)
In: Xiaowen Fang (ed.): Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2022
DOI: 10.1007/978-3-031-05637-6_18 , , , , :
Everywhere but Nowhere: Development Experiences of the International Game Developers in Finland during the Covid-19 Pandemic and Remote Work
CHI PLAY (, 29. October 2022)
In: Proceedings of the ACM on Human-Computer Interaction 2022
DOI: 10.1145/3549496 , , , :
2021
Gamification for sustainable employee behavior: Extended Abstract for the CHI PLAY 2021 doctoral consortium
8th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2021 (Virtual, 18. October 2021 - 21. October 2021)
In: CHI PLAY 2021 - Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play 2021
DOI: 10.1145/3450337.3483523 :
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
In: Computers in Human Behavior 125 (2021), Article No.: 106963
ISSN: 0747-5632
DOI: 10.1016/j.chb.2021.106963 , , :
Designing gamification and persuasive systems: a systematic literature review
5th International GamiFIN Conference (Online, 7. April 2021 - 9. April 2021)
In: Proceedings of the 5th International GamiFIN Conference 2021
Open Access: https://ceur-ws.org/Vol-2883/
URL: https://ceur-ws.org/Vol-2883/ , :
Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale
3rd International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021 (Virtual, 24. July 2021 - 29. July 2021)
In: Xiaowen Fang (ed.): Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) 2021
DOI: 10.1007/978-3-030-77277-2_18 , :
Scientific Communication (Selection)
- Serious Games und Gamification aus wissenschaftlicher Perspektive
Talk at the SpielKlima Conference 2023 in the context of the Berliner Energietage 2023 - Gamification für nachhaltiges Verhalten in Unternehmen
Spielsinn Podcast, September 2022 - Jeanine Krath zu Gast bei Alexandra Klöckner
Rund ums Eck – der Koblenz Podcast, June 2022 - Stop global warming with the press of a button: How to use Gamification for Sustainability
InsertCoin Webinar with Adam Palmquist and Jeanine Krath, December 2021
Awards (Selection)
- 2023: Funding as an excellent young female scientist within the scholarship program for the “Realization of Equal Opportunities for Women in Research and Teaching” (FFL), FAU, Erlangen
- 2022: University award for digitally supported apprenticeship for the master course “Gamification and gamified Systems”, Universität Koblenz
- 2021: Scholarship for the organization of an independent scientific conference within the NaWi funding program, Universität Koblenz
- 2021: Best Paper Award at HCI International 2021
- 2020: PhD scholarship of the Foundation of the German Economy
Reviewer Activities
2023: | CHI Play 2023 Accounting, Auditing & Accountability Journal ECIS 2023 Journal of Research on Technology in Education CHI 2023 56th Hawaii International Conference of System Sciences 2023 (HICSS) |
2022: | ICIS 2022 International Journal of Human-Computer Studies International Journal of Human-Computer Interaction CHI Play 2022 International Journal of Occupational Safety and Ergonomics AIS Transactions on Human-Computer Interaction 6th International GamiFIN Conference 2022 Computers & Education CHI 2022 Internationale Tagung Wirtschaftsinformatik 2022 (WI) 55th Hawaii International Conference of System Sciences 2022 (HICSS) |
2021: | CHI Play 2021 24th International Academic Mindtrek conference 2021 21st Annual Conference of the European Academy of Management 2021 (EURAM) 29th European Conference on Information Systems 2021 (ECIS) |